Web service

Web apps & registration systems

Custom online systems for registrations, events and memberships, built around the way your organization actually works.

Built around your process Works on any device Hosting & support available

What’s included

Every system is built for one organization’s process, not bent to fit a template.

  • Registration built around your event

    Forms that ask exactly what your event needs, with your own rules, fees and deadlines.

  • Teams, athletes and coaches

    Coaches and directors manage their own rosters; you see every team in one place.

  • Admin dashboards and exports

    Search, filter and export registrations whenever you need them in a spreadsheet.

  • Accounts and roles

    Separate sign-ins for staff and customers, each seeing only what they need.

  • Works on phones and tablets

    Register from a phone at practice or a desktop in the office: same system, same data.

  • Hosting, backups and support

    We can host it, back it up and keep it updated, season after season.

Case study

Team Manager & Troupe Manager

Two sibling registration systems, now in their fourth generation.

Troupe Manager 4.0 sign-in screen in a desktop browser
Team Manager sign-in screen on a phone, with a Sign in with Biometric button
Troupe Manager 4 on the desktop, Team Manager 4 on a phone.

Team Manager 4 is the new generation of online registration for the Fellowship of Christian Cheerleaders. Troupe Manager 4 does the same for its theatre outreach, the Fellowship of Christian Theatrics. Both grew out of Team Manager 3.0, the responsive registration system we built for sporting events.

  • Registration, invoices and online card payments
  • Judging and scoring for competitions
  • Self-service accounts, with biometric sign-in on Team Manager 4
  • Responsive screens for phone, tablet and desktop
Generation
Fourth
Built with
Custom PHP and MySQL
Organizations
FCC and FCT
Codebase
Troupe Manager is its own fork

Now in its fourth generation

  1. Team Manager 3.0The predecessor: one registration system for sporting events, at tm3.cheerfcc.org.
  2. Team Manager 4Fellowship of Christian Cheerleaders tm4.cheerfcc.org ↗
  3. Troupe Manager 4Fellowship of Christian Theatrics tm4.gofct.org ↗

How we work

A registration system touches every event you run, so we build it in the open, one step at a time.

  1. 1

    Discover

    How registrations work today, and who does what.

  2. 2

    Design

    Screens and flows you can click through before we build.

  3. 3

    Build

    In stages, on a test site you can try as it grows.

  4. 4

    Launch

    Accounts, data and a go-live timed around your season.

  5. 5

    Care

    Fixes, updates and new features between events.

Questions

Straight answers to what organizers usually ask first.

Can you take over an existing system?

Often, yes. We start by reviewing the code, the data and the hosting, then tell you plainly whether to keep it, improve it or rebuild it.

Can it work with our current website?

Yes. A system can run on its own subdomain, like tm4.cheerfcc.org, with a link from your main site, and match its look so visitors hardly notice the switch.

Who hosts it?

We can host, back up and maintain it for you, or deploy it to your own server. Either way, changes are tested on a staging copy first.

What happens after launch?

We stay on for fixes, updates and new features, usually planned between seasons or events so nothing changes while registration is open.

Tell us about your project.

What should the system handle, and who will use it? We’ll reply within 24 hours.

Need help with an app or a license? Open a support ticket →

We reply within 24 hours on business days.